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Nindo Skills

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Post by Admin on Fri Feb 14, 2020 9:59 am

Nindo Skill

Overview: Nindo Skill provides a measurement of your character's level of skill in any given aspect of combat; if any at all. These levels are; No Skill, Practitioner, Expert, Mastery, Great Mastery, and Forbidden Mastery. Each level trumps the previous, and gains the previous’ perk if applicable.



Skill Levels Defined



No Skill (Academy Student, E-Rank): Having ‘No Skill’ means you simply fail at that aspect of combat. You are trumped by anyone with a greater mastery in that area, and will not receive any perks in that area.

Practitioner (Genin, D-Rank): Being a Practitioner means you can simply use that aspect of combat but not to anything beyond that. You are still trumped by anyone with a greater mastery in this area.

Adept (Chunin, C-Rank): Being an Adept means you have used this aspect of combat enough to where you are now capable of greater feats. You are still trumped by anyone with a greater mastery in this area. 

Expert (Special Jounin, B-Rank): Being an Expert means you are well-versed in that given aspect of combat. You can use whichever aspect to a level beyond that of an average ninja, however are still trumped by anyone with a greater mastery in that area. Being an expert will grant you an even greater perk than the previous level of mastery.

Master (Jounin, A-Rank): Being a Master means you excel at that given aspect of combat, you are a master of it and not many can compete with you in it. You are trumped by Great and Forbidden Mastery levels only, and gain an even greater perk than the previous levels.

Great Mastery
(Kage, S-Rank): Being a Great Master in any aspect means you are beyond incredible at using that aspect of Combat; even legendary. There are few in the ninja world that can compete with you in it. This is the second highest level of mastery, which cannot be trumped except with Forbidden Mastery.

Forbidden Mastery (Bijuu, Six Paths, Beyond S-Rank): Being a Forbidden Master in any aspect means you are famous and considered a legendary Shinobi in that aspect. This is the ultimate level and cannot be trumped by any other level. At this level you gain access to Kinjutsu techniques.


Ninjutsu
 (忍術; Literally meaning "Ninja Techniques"), is a term referring to almost any technique and allows the user to do something that they otherwise would be incapable of doing, including the usage of weapons.



  • No Skill
    At this level of mastery you can only perform E-Rank Ninjutsu. 

  • Practitioner
    At this level of mastery you can perform up to D-Rank Ninjutsu.

  • Adept
    At this level of mastery you may perform up to C-Rank Level Ninjutsu and gain all the perks of the previous levels. May perform Chakra Flow, and Space-Time techniques up to C-Rank. 

  • Expert
    At this level of mastery you may perform up to B-Rank Level Ninjutsu and gain all the perks of the previous levels. May perform Space-Time Ninjutsu, and Chakra Flow Techniques up to B-Rank. 

  • Mastery
    At this level of mastery you may perform up to A-Rank Level Ninjutsu and gain all the perks of the previous levels. May perform Space-Time Ninjutsu, and Chakra Flow Techniques up to A-Rank.  Gain +50 to Dexterity stat.

  • Great Mastery
    At this level of mastery you may perform up to S-Rank Level Ninjutsu and gain all the perks of the previous levels. May perform Barrier or Time-Space Ninjutsu Techniques up to S-Rank.  Gain +50 to Chakra stat. 

  • Forbidden Mastery
    At this level of mastery you may perform up to Kinjutsu level Ninjutsu, and gain all previous perks from each level. Gain +50 to Chakra OR Dexterity; this effect stacks with previous boosts.



Genjutsu
(幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.



  • No Skill
    At this level of mastery, you can only perform E-Rank Genjutsu.

  • Practitioner
    At this level of mastery, you can perform up to D-Rank Genjutsu.

  • Adept
    At this level of mastery, you may perform up to C-Rank Level Genjutsu and gain all the perks of the previous levels.

  • Expert
    At this level of mastery, you may perform up to B-Rank Level Genjutsu and gain all the perks of the previous levels.

  • Mastery
    At this level of mastery, you may perform up to A-Rank Level Genjutsu and gain all the perks of the previous levels. Gain +50 to Intelligence stat.

  • Great Mastery
    At this level of mastery, you may perform up to S-Rank Level Genjutsu and gain all the perks of the previous levels. Gain +50 to Speed stat.

  • Forbidden Mastery
    At this level of mastery, you may perform up to Kinjutsu level Genjutsu, and gain all previous perks from each level. Gain +50 to Intelligence OR Speed; this effect stacks with previous boosts.



Taijutsu
(体術; Literally meaning "Body Techniques") is a basic form of techniques and refers to any techniques involving the martial arts or the optimisation of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques.



  • No Skill
    At this level of mastery, you can only perform E-Rank Taijutsu.

  • Practitioner
    At this level of mastery, you can perform up to D-Rank Taijutsu.

  • Adept
    At this level of mastery, you may perform up to C-Rank Level Taijutsu and gain all the perks of the previous levels.

  • Expert
    At this level of mastery, you may perform up to B-Rank Level Taijutsu and gain all the perks of the previous levels. May perform Chakra Flow Taijutsu techniques up to B-Rank.

  • Mastery
    At this level of mastery, you may perform up to A-Rank Level Taijutsu and gain all the perks of the previous levels. May perform Nintaijutsu and Chakra Flow Taijutsu techniques up to A-Rank; also requires Mastery level Ninjutsu. Gain +50 to Durability stat.

  • Great Mastery
    At this level of mastery, you may perform up to S-Rank Level Taijutsu and gain all the perks of the previous levels. May perform Nintaijutsu and Chakra Flow Taijutsu techniques up to S-Rank; also requires Great Mastery level Ninjutsu. Gain +50 to Strength stat.

  • Forbidden Mastery
    At this level of mastery, you may perform up to Kinjutsu level Taijutsu, and gain all previous perks from each level. May perform Nintaijutsu and Chakra Flow Taijutsu techniques up to Kinjutsu level; also requires Forbidden Mastery level Ninjutsu. Gain +50 to Strength OR Durability; this effect stacks with previous boosts.



Sensory



  • No Skill
    At this level of mastery, you may not perform Sensory techniques.

  • Practitioner
    At this level of mastery, you can perform up to D-Rank Sensory. Max Sensory Range is 100 meters. Can become undetectable to lower mastery Sensors, however, may not be undetectable while actively using Sensory to track. Can still be detected by higher mastery level Sensors who are actively sensing.

  • Adept
    At this level of mastery, you may perform up to C-Rank Level Sensory and gain all the perks of the previous levels. Max Sensory Range is 200 meters. Can become undetectable to lower mastery Sensors, however, may not be undetectable while actively using Sensory to track. Can still be detected by higher mastery level Sensors who are actively sensing.

  • Expert
    At this level of mastery, you may perform up to B-Rank Level Sensory and gain all the perks of the previous levels. Max Sensory Range is 350 meters. Can become undetectable to lower mastery Sensors, however, may not be undetectable while actively using Sensory to track. Can still be detected by higher mastery level Sensors who are actively sensing.

  • Mastery
    At this level of mastery, you may perform up to A-Rank Level Sensory and gain all the perks of the previous levels. Max Sensory Range is 500 meters. Can become undetectable to lower mastery Sensors, however, may not be undetectable while actively using Sensory to track. Can still be detected by higher mastery level Sensors who are actively sensing. Gain +50 to Intelligence stat.

  • Great Mastery
    At this level of mastery, you may perform up to S-Rank Level Sensory and gain all the perks of the previous levels. Max Sensory Range is 750 meters. Can become undetectable to lower mastery Sensors, however, may not be undetectable while actively using Sensory to track. Can still be detected by higher mastery level Sensors who are actively sensing. Gain +50 to Chakra stat.

  • Forbidden Mastery
    At this level of mastery, you may perform up to Kinjutsu level Sensory, and gain all previous perks from each level. Max Sensory Range is 1 kilometer(1000m). Can become undetectable to lower mastery Sensors, however, may not be undetectable while actively using Sensory to track or against other Forbidden Mastery Sensors. Gain +50 to Intelligence OR Chakra; this effect stacks with previous boosts.



Fuuinjutsu



  • No Skill
    At this level of mastery, you can only perform E-Rank Fuuinjutsu.

  • Practitioner
    At this level of mastery, you can perform up to D-Rank Fuuinjutsu.

  • Adept
    At this level of mastery, you may perform up to C-Rank Level Fuuinjutsu and gain all the perks of the previous levels.

  • Expert
    At this level of mastery, you may perform up to B-Rank Level Fuuinjutsu and gain all the perks of the previous levels.

  • Mastery
    At this level of mastery, you may perform up to A-Rank Level Fuuinjutsu and gain all the perks of the previous levels. Gain +50 to Intelligence stat.

  • Great Mastery
    At this level of mastery, you may perform up to S-Rank Level Fuuinjutsu and gain all the perks of the previous levels. Gain +50 to Chakra stat.

  • Forbidden Mastery
    At this level of mastery, you may perform up to Kinjutsu level Fuuinjutsu, and gain all previous perks from each level. Gain +50 to Intelligence OR Chakra; this effect stacks with previous boosts.



Medical Ninjutsu



  • No Skill
    At this level of mastery, you may not perform Medical Ninjutsu techniques.

  • Practitioner
    At this level of mastery, you can perform up to D-Rank Medical Ninjutsu.

  • Adept
    At this level of mastery, you may perform up to C-Rank Level Medical Ninjutsu and gain all the perks of the previous levels.

  • Expert
    At this level of mastery, you may perform up to B-Rank Level Medical Ninjutsu and gain all the perks of the previous levels.

  • Mastery
    At this level of mastery, you may perform up to A-Rank Level Medical Ninjutsu and gain all the perks of the previous levels. Gain +50 to Intelligence stat.

  • Great Mastery
    At this level of mastery, you may perform up to S-Rank Level Medical Ninjutsu and gain all the perks of the previous levels. Gain +50 to Chakra stat.

  • Forbidden Mastery
    At this level of mastery, you may perform up to Kinjutsu level Medical Ninjutsu, and gain all previous perks from each level. Gain +50 to Intelligence OR Chakra; this effect stacks with previous boosts.



Bukijutsu
For every level of mastery you gain 1 Bukijutsu sub-type. Number of puppets controlled depends on Dexterity. Number of item/weapons/armor carried depends on Strength. This Skill also determines the Rank of Weapons you are capable of using. 



  • No Skill
    At this level of mastery, you may not perform Bukijutsu techniques.

  • Practitioner
    At this level of mastery, you can perform up to D-Rank Bukijutsu.

  • Adept
    At this level of mastery, you may perform up to C-Rank Level Bukijutsu and gain all the perks of the previous levels. May perform the Puppet Technique and can attain up to 3 C-Rank Puppets.

  • Expert
    At this level of mastery, you may perform up to B-Rank Level Bukijutsu and gain all the perks of the previous levels. May perform the Puppet Technique and can attain up to 4 B-Rank Puppets; this perk stacks with previous levels.

  • Mastery
    At this level of mastery, you may perform up to A-Rank Level Bukijutsu and gain all the perks of the previous levels. May perform the Puppet Technique and can attain up to 6 A-Rank Puppets; this perk stacks with previous levels. Gain +50 to Dexterity stat.

  • Great Mastery
    At this level of mastery, you may perform up to S-Rank Level Bukijutsu and gain all the perks of the previous levels. May perform the Puppet Technique and can attain up to 8 S-Rank Puppets; this perk stacks with previous levels. Gain +50 to Strength stat.

  • Forbidden Mastery
    At this level of mastery, you may perform up to Kinjutsu level Bukijutsu, and gain all previous perks from each level. May perform the Human Puppet Technique and can attain up to 4 Kinjutsu Rank Puppets; this perk stacks with previous levels. Gain +50 to Dexterity, Speed, OR Strength; this effect stacks with previous boosts.

Sub-Types


  • To use a shuriken or a kunai, usually as projectile weaponry, is called "shurikenjutsu" (手裏剣術, Literally meaning: sword hidden in the hand techniques). All ninja are taught some amount of shurikenjutsu from a young age, with members of the Uchiha clan being noted specialists. Even those who without any special propensity for shurikenjutsu keep a supply of shuriken and kunai with them for every mission.

  • Wielding a sword is called "kenjutsu" (剣術, Literally meaning: Sword Technique). It is one of the more common weapons used in Naruto, being especially popular amongst ninja of Kumogakure and Kirigakure; the latter is even famous for its Seven Ninja Swordsmen of the Mist.

  • The use of explosive tags, whether as traps or as ways to make projectiles deadlier, is similar to the real world "kayakujutsu" (火薬術, Literally meaning: Gunpowder Techniques). Hanzō's fighting style makes a heavier use of explosive tags than most ninja, combining them with his Fire Release to create crippling techniques.

  • The use of a staff or bō in close-range combat is called "bōjutsu" (棒術, Literally meaning: Staff Techniques). Members of the Akimichi clan are often seen using a bō in battle. The Third Hokage's personal summon, Enma, can transform the into a large staff, which the Third wields with great skill.

  • To use a puppet in combat for any variety of reasons requires the Puppet Technique, an ability without any real world equivalent. Although ninja from several different villages have been seen manipulating puppets, it is most popular with ninja of Sunagakure.

  • The use of a war fan, whether as a blunt weapon or as a type of shield, is similar to the real world "tessenjutsu" (鉄扇術, Literally meaning: Iron-fan Technique). Ninja of Sunagakure, such as Temari, more often use war fans to facilitate their long-range wind-based ninjutsu.

  • The use of a kusarigama is called "kusarigamajutsu" (鎖鎌術, Literally meaning: Chain Sickle Technique). Only Hanzō has been shown using a kusarigama with any amount of regularity, though Hidan's Triple-Bladed Scythe is wielded in a manner similar to kusarigama.

  • To use a bow and arrow as a long-range weapon is called "kyūjutsu" (弓術, Literally meaning: Bow Technique). Bow and arrows are used very rarely in Naruto, and when they are they are typically some sort of chakra-based substance that is formed during combat rather than carried into it; examples include Sasuke Uchiha's Susanoo and Kidōmaru's Spider War Bow: Terrible Split.


NINDO TRAINING METHOD
"Nindo Upgrades"
"Training Amount"

No Skill --> Practitioner
3,000 Words

Practitioner --> Expert
6,000 Words

Expert --> Mastery
9,000 Words

Mastery --> Great Mastery [Jonin+]
12,000 Words

Great Mastery --> Forbidden Mastery
24,000 Words

**Training is the hardest method of ranking nindo and nindo training will be graded solely on the quality of the training itself opposed to simply meeting the numbers indicated. We are aware that they are quite high but this is to encourage people going on missions and learning through actually being the field, so that they can buy their upgrades, opposed to sitting in a thread and spamming training until they max out their nindo stats. If you fail to have decent quality 3 times, you will have the remaining word count doubled again. Great Mastery is at 20,000 because essentially it would take a life-time to have skills that great. Sasuke and Naruto took numerous shortcuts in order to achieve their scale of power.

You may also use points as a substitute for Word Requirements in certain types of Training or to reduce word requirements. In this case;

  • 1 Ryo = 10 Words

This rule cannot be used on Word Quests, Sage Mode, Cursed Seals, Jinchuriki, Summon, and Transplant training.

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